This is convenient for bi-directional pre-signals where The block directly behind the entry pre-signal, it behaves as a normalīlock signal. If there are no signals designated as exits on Note thatĭepots have a built-in two way signal (it works as an entry pre-signal This prevents trains from entering theīlock until there is an available exit and obstructing it. The following block, unless there is at least one green exit signal on So here's what it says on Entry signals: Block Entry Pre-signalĪn entry pre-signal prevents trains from entering I'm trying to (and failing) to understand the Entry signal, (and subsequently, the Exit and Combo signals, because Exit "Works the same as Entry but." and Combo "Combines Entry and Exit"). More details about all types of signals, including examples, can be found in the Signals section of the manual.I'm reading their Signals article on their wiki, and it's still not 100% clear to me. The block signals can be used for some more advanced constructions. Just imagine your longest train waiting at the signal and work out if it could block something if so, the signal is in the wrong place. Unless you are building some really crazy setups, you'll only ever need standard path signals.Īssuming all of your tracks are only used in one direction, simply place a one-way path signal anywhere it would be OK for a train to stop, facing in the direction the train would be coming from. Holding the CTRL key while clicking on a signal (with signal conversion on) changes the style of a signal (semaphores/ modern signals) to the signal style selected in the Signal Selection toolbar. Holding the CTRL key while clicking on a signal (with signal conversion off) toggles the signal through the available signal types. To turn signal conversion off (if you want to return to constructing signals), click the Signal Convert button again. Then, when you click on an existing signal it will be converted free of charge to the signal type selected in the Signal Selection toolbar. You can convert an existing signal to a different signal type by clicking the Signal Convert button on the Signal Selection toolbar. This tool obeys the value displayed on the Dragging signal density button on the Signal Selection toolbar. Click the tool button again to deselect it. Then you may click on individual signals to remove them or click and drag along a section of track to remove a line of signals. The white square will change to a red square. You can remove existing signals by clicking the Bulldozer button on the Railway Construction toolbar, while having the Signal Selection toolbar open. Also note that if you click and drag from entry, exit or combo signals, this method will construct block signals facing the same direction. You may change the dragging signal density by clicking the small arrows on the button. Once you have selected a signal type, position your cursor over the railway tracks, where you wish to build your signal.ĭepending on the value displayed on the Dragging signal density button on the Signal Selection toolbar, signals will be placed every N game tiles (the default value for N is 4) when constructing a line of signals this way. The setting is called "Automatically build semaphores before" and can be found in the "Advanced settings" under "Construction" and then "Signals". Generally speaking, the left style (semaphores - older electro-mechanical signals) is appropriate until the 1970s, and the right style (modern electric light signals) afterwards.įurthermore, semaphores will be created by default instead of light signals before a configurable year, 1950 by default. There is no functional difference between the signal styles - it's only a question of aesthetics which one you use. Signal density tool - sets how closely the signals are placed when auto build of signals are used. Signal conversion tool - converts the signal type on the track to the one selected in the gui. One-way path signal (can not be passed in the reverse direction) Standard path signal (can be passed in the reverse direction, and is ignored in that case) Explanation (you can ignore everything except path signals, they're all you need - see also Which signal type to use):
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